[{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/series/","section":"Series","summary":"","title":"Series","type":"series"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":" 今天完成 # 蛋清会从透明、半凝固逐步变成焦边状态 蛋黄拥有流心、半熟和全熟三档结果 锅铲接触点会影响鸡蛋翻起的角度与旋转 落到盘外时增加短促音效与可恢复的失败反馈 为什么要做 # 翻蛋应该紧张，但不能像随机抽奖。玩家需要从锅面声音、蛋白颜色和锅铲阻力判断现在是不是最好的出手时机。\n下一步 # 邀请三名没有玩过原型的人完成一份单面煎蛋，记录他们第一次成功翻面的时间。\n","date":"2026年9月2日","externalUrl":null,"permalink":"/logs/2026-09-02-egg-doneness-flip/","section":"开发日志","summary":"完成三档蛋黄熟度、锅铲支点与失败落盘反馈。","title":"蛋黄熟度与翻面手感","type":"logs"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/categories/%E5%BC%80%E5%8F%91%E6%97%A5%E5%BF%97/","section":"Categories","summary":"","title":"开发日志","type":"categories"},{"content":"从第一只煎蛋到清晨开门，这里按时间留下每一次系统、手感和内容变化。\n","date":"2026年9月2日","externalUrl":null,"permalink":"/logs/","section":"开发日志","summary":"","title":"开发日志","type":"logs"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/tags/%E7%83%B9%E9%A5%AA%E7%B3%BB%E7%BB%9F/","section":"Tags","summary":"","title":"烹饪系统","type":"tags"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/tags/%E7%89%A9%E7%90%86%E4%BA%A4%E4%BA%92/","section":"Tags","summary":"","title":"物理交互","type":"tags"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/","section":"早餐模拟器","summary":"","title":"早餐模拟器","type":"page"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/tags/%E6%97%A9%E9%A4%90%E6%A8%A1%E6%8B%9F%E5%99%A8/","section":"Tags","summary":"","title":"早餐模拟器","type":"tags"},{"content":"","date":"2026年9月2日","externalUrl":null,"permalink":"/series/%E6%97%A9%E9%A4%90%E6%A8%A1%E6%8B%9F%E5%99%A8%E5%BC%80%E5%8F%91%E6%97%A5%E5%BF%97/","section":"Series","summary":"","title":"早餐模拟器开发日志","type":"series"},{"content":"","date":"2026年9月1日","externalUrl":null,"permalink":"/tags/%E4%BA%A4%E4%BA%92%E5%8F%8D%E9%A6%88/","section":"Tags","summary":"","title":"交互反馈","type":"tags"},{"content":"","date":"2026年9月1日","externalUrl":null,"permalink":"/tags/%E9%A3%9F%E6%9D%90%E7%B3%BB%E7%BB%9F/","section":"Tags","summary":"","title":"食材系统","type":"tags"},{"content":" 今天完成 # 吐司增加生、金黄、焦黑三个清晰阶段 培根受热后会收缩、卷边并发出不同的油煎声 食材靠近餐盘时产生轻微吸附，避免摆盘过于痛苦 盘中食材仍保留少量碰撞，让成品看起来不那么规整 下一步 # 加入黄油与果酱，验证“抹开”操作是否值得保留。\n","date":"2026年9月1日","externalUrl":null,"permalink":"/logs/2026-09-01-toast-bacon-plating/","section":"开发日志","summary":"补齐吐司焦度、培根卷曲和餐盘吸附反馈。","title":"吐司、培根与盘中摆放","type":"logs"},{"content":" 今天完成 # 玩家可以从冰箱取出鸡蛋并敲进平底锅 烤面包机会根据停留时间改变吐司颜色 鸡蛋、吐司和培根可以自由摆到同一只盘子上 出餐口能够识别一份最基础的英式早餐 仍然不确定 # 整套流程已经成立，但厨房动线仍然太宽松。下一轮测试会观察玩家是否会在锅、烤面包机和餐盘之间自然地忙起来。\n","date":"2026年8月31日","externalUrl":null,"permalink":"/logs/2026-08-31-first-breakfast-prototype/","section":"开发日志","summary":"鸡蛋、平底锅、烤面包机与出餐判定全部可以交互。","title":"第一份早餐终于可以端上桌","type":"logs"},{"content":"","date":"2026年8月31日","externalUrl":null,"permalink":"/tags/%E6%A0%B8%E5%BF%83%E5%BE%AA%E7%8E%AF/","section":"Tags","summary":"","title":"核心循环","type":"tags"},{"content":"","date":"2026年8月31日","externalUrl":null,"permalink":"/tags/%E5%8E%9F%E5%9E%8B/","section":"Tags","summary":"","title":"原型","type":"tags"},{"content":"这里汇总早餐模拟器的主游戏、实验模式与当前制作目标。\n","date":"2026年8月20日","externalUrl":null,"permalink":"/projects/","section":"游戏概览","summary":"","title":"游戏概览","type":"projects"},{"content":"","date":"2026年8月20日","externalUrl":null,"permalink":"/categories/%E6%B8%B8%E6%88%8F%E5%86%85%E5%AE%B9/","section":"Categories","summary":"","title":"游戏内容","type":"categories"},{"content":" 当前阶段 # 验证最核心的早餐循环：接单、备料、烹饪、摆盘、出餐，以及厨房逐渐失控时的物理喜剧。\n原型判断标准 # 第一次游玩能否在五分钟内端出一份合格早餐 食材物理是否足够好笑，同时仍能靠练习掌握 键鼠与手柄能否完成同样精细的翻面和摆盘 失败是否会产生有趣故事，而不是单纯让人烦躁 ","date":"2026年8月20日","externalUrl":null,"permalink":"/projects/breakfast-simulator/","section":"游戏概览","summary":"正在验证完整早餐流程与好笑但可控的物理手感。","title":"早餐模拟器（主游戏）","type":"projects"},{"content":"","date":"2026年8月20日","externalUrl":null,"permalink":"/tags/%E5%88%B6%E4%BD%9C%E4%B8%AD/","section":"Tags","summary":"","title":"制作中","type":"tags"},{"content":"","date":"2026年8月20日","externalUrl":null,"permalink":"/tags/%E4%B8%BB%E6%B8%B8%E6%88%8F/","section":"Tags","summary":"","title":"主游戏","type":"tags"},{"content":"","date":"2026年8月16日","externalUrl":null,"permalink":"/tags/%E9%A4%90%E8%BD%A6%E6%A8%A1%E5%BC%8F/","section":"Tags","summary":"","title":"餐车模式","type":"tags"},{"content":"这是早餐模拟器内部的实验模式，用来验证更紧凑、更忙乱的游戏节奏。\n当前阶段 # 可玩原型：一辆只够转身的餐车、三种早餐组合，以及会同时抵达的顾客订单。\n最近目标 # 让煎锅、烤面包机和出餐台形成清楚的三角动线 加入咖啡、煎蛋吐司和培根拼盘三类订单 在不依赖倒计时 UI 的情况下传达顾客耐心 与本模式有关的开发记录会统一归入 早餐模拟器 系列。\n","date":"2026年8月16日","externalUrl":null,"permalink":"/projects/morning-food-truck-mode/","section":"游戏概览","summary":"正在测试狭窄动线、连续订单与逐渐升高的清晨压力。","title":"清晨餐车模式（实验）","type":"projects"},{"content":"","date":"2026年8月16日","externalUrl":null,"permalink":"/tags/%E5%AE%9E%E9%AA%8C%E4%B8%AD/","section":"Tags","summary":"","title":"实验中","type":"tags"},{"content":"","externalUrl":null,"permalink":"/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"}]